For me it depends on the icon and the crop: if it's a negative space icon, the main texture goes behind the focus object (aka the person). If it's not a negative space icon, the texture goes on top of everything (or at least on top of strategic parts of the icon).
I make a lot of negative space icons because I feel like the background is sometimes too busy and distracts from the focus of the icon. But just leaving things blank is a bit boring, so I go looking for a texture to work with the icon.
If it's not a negative space icon, it's very often a close or mid crop icon (I don't like full body icons, so I rarely make them unless prompted), meaning there is very little room around the edges for a texture unless it's on top of everything. So in these cases I pick textures that make the icon a little less bland and boring (like in the first example icon you gave) and that work well with the screen or overlay or soft light blend modes. I use light textures a lot, too. Sometimes though I want to obscure parts or make a certain statement like in the second example icon - the texture obscures Donna's eyes and it reminded me of the season one finale where Rose looked into the heart of the TARDIS; I thought it was fitting for the Doctor Donna. *g*
Occasionally I have a case like this one: Technically the texture could have gone behind Flynn, but I remember that tried it with several different blend modes and with the texture tilted this way and that way, but this looked best.
I also generally try a few different textures and look at them side by side to see which texture works best with the icon.
Re: Maker Thread
I make a lot of negative space icons because I feel like the background is sometimes too busy and distracts from the focus of the icon. But just leaving things blank is a bit boring, so I go looking for a texture to work with the icon.
If it's not a negative space icon, it's very often a close or mid crop icon (I don't like full body icons, so I rarely make them unless prompted), meaning there is very little room around the edges for a texture unless it's on top of everything. So in these cases I pick textures that make the icon a little less bland and boring (like in the first example icon you gave) and that work well with the screen or overlay or soft light blend modes. I use light textures a lot, too. Sometimes though I want to obscure parts or make a certain statement like in the second example icon - the texture obscures Donna's eyes and it reminded me of the season one finale where Rose looked into the heart of the TARDIS; I thought it was fitting for the Doctor Donna. *g*
Occasionally I have a case like this one:
Technically the texture could have gone behind Flynn, but I remember that tried it with several different blend modes and with the texture tilted this way and that way, but this looked best.
I also generally try a few different textures and look at them side by side to see which texture works best with the icon.
(You might also want to check out this comment because
I hope that answered your question!